Learn How To Play Chinese
Chess
This page is designed for both native and non-native Chinese
speakers. I have prepared an alternative set of Chinese Chess pieces that are
represented by pictures instead of Chinese characters, so you don't have to
understand Chinese characters in order to learn how to play this game.
The goal of this page is to help you get started in playing Chinese
Chess. Once you are familiar with the basic moves and rules of the game, you
might want to start learning deeper strategies and tactics for the game. To do
that, I suggest you visit the tutorial section of a site called
i.am/cchess.
Introduction
Chinese Chess is a traditional board game that has been around
for thousands of years. Like Western Chess, it has a total of 32 pieces, it is
played by 2 players, and the goal of the game is to capture your opponent's most
important piece: the General or the King. Unlike Western Chess, Chinese Chess
has 7 classes of pieces (General, Advisor, Elephant, Horse, Chariot, Cannon,
and Pawn); whereas Western Chess has 6 classes of pieces (King, Queen,
Bishop, Knight, Rook, and Pawn). Also, Chinese Chess is played on a larger
board.
The Pieces
The Board
This is the Chinese Chess board.
It is made up of 10x9 grid lines, and the pieces is placed on the intersections
of the lines; this count for 90 possible positions on the board.
The
board is divided into two zones.
Top half of the
board is your opponent's zone
(enemy zone), and the
bottom half of the board is your zone
(friendly
zone).
Some of the intersections are surrounded by wedges, which
serve as indicators for the starting position of the
Cannon (Bomber) and
Pawn (Transport) pieces.
Notice at the baseline center of both
zones there is a 3x3 grid linked by a cross, that is yours and your opponent's
palace (base).
Setting Up
The Board
The following diagram shows the setup of the board at the
beginning of a game. The top half of the board is setup using the character
piece set, the bottom half of the board is setup using the picture piece set.
The Moves
Basic Movement
- All piece can either move horizontally/vertically, diagonally, or a
combination of the two. No pieces can ever move through another piece except
Cannon (Bomber).
Capturing
- You can capture and opponent's piece by moving one of your pieces into the
position that is currently occupied by that opponent's piece.
Note: Cannon (Bomber) has special way of capturing
pieces.
Blocking
- Sometimes a piece may not complete a certain move because another piece
(either friend or foe) is blocking its way.
Checking
- Checking occurs when the Genaral (Command HQ) of one side is being
threatened by the opposing side.
General (Command HQ) Face-off Restriction
- You cannot make a move that will result in what's called a General
Face-off situation. This situation is true if you can draw a straight
vertical line that intersects both sides' General (Command HQ) and with
no other pieces in-between the two Generals (Command HQs).

General / Command
HQ
Description
- This is the most important piece of the game. When you lose this piece,
you lose the game.
Movement
- Move horizontally or vertically one unit at a time. Also, it can
never move out of the palace (base).

Advisor / Anti-Aircraft
Artillery (AAA)
Description
- This is a defensive unit. It provides close defensive support for the
General (Command HQ).
Movement
- Move diagonally in any directions one unit at a time. Like the General
(Command HQ), it can never leave the palace (base).

Elephant / Surface-To-Air
Missile (SAM)
Description
- This is also a defensive unit. It provides defensive support for the
General (Command HQ).
Movement
- Move diagonally in any directions two units at a time. It can never
move into your opponent's zone. The Elephant (SAM) can be blocked by a
piece in-between its current position and its intended detination.
The
diagram at the upper right corner illustrates that the Elephant (SAM)
piece on the left could not make a move to its destination marked by X because it is blocked by another piece.
The square symbols in the diagram indicates the other
two positions where the Elephant (SAM) could possibly move to.

Horse
/ Attack Helicopter (Gunship)
Description
- This piece is similar to the Knight in Western Chess.
Movement
- Move horizontally or vertically in any directions by one unit, then
immediately follow by a move diagonally one unit toward the direction away
from its original position.
If there is a piece immediately adjacent
to the Horse (Gunship), then it cannot move toward that direction.
The diagram at the upper right corner illustrates that the Horse
(Gunship) piece on the left could not make a move to either of its
destinations marked by X because it is
blocked by a piece immediately adjacent to
it.

Chariot /
Interceptor
Description
- This piece is similar to the Rook in Western Chess.
Movement
- Move horizontally or vertically in any directions by any number of units,
provided that it doesn't move through another piece.

Cannon /
Bomber
Description
- This is a unique piece that can be very interesting to play.
Movement
- Move horizontally or vertically in any directions by any number of units,
provided that it doesn't move through another piece.
Special Capturing Rule
- To capture a piece, a Cannon (Bomber) must jump over one piece that
is in-between itself and its intended target. The diagram in the upper right
corner illustrates that a Cannon (Bomber) is jumping over a piece in order to capture another piece.

Pawn
/ Transport Helicopter (Transport)
Description
- They are slow, but don't ignore them.
Movement
- Move forward one unit at a time. After a Pawn (Transport) crossed
over into enemy zone, it can also move left or right one unit at a
time. It can never move backward.
The diagram on the upper
right corner illustrates that the two Pawns
(Transports) on the left can only move forward one unit at a time,
while the Pawn (Transport) on the right has made
its way into enemy zone, and so it has the option to move left or right
in addition to moving forward.